Artificial
This algorithm allow to load Artificial elements data that fits the input Region of interest and insure that loaded data are in the same CRS than region of interest. A buffer with a distance depending on the element is aplied on the loaded layer.
Parameters
Name |
Type |
Description |
Buffer distance |
BUILDINGS |
Vector / File path |
Buildings layer. |
None |
PYLON |
Vector / File path |
Pylons layer. |
\(0.5m\) |
CEMETERYS |
Vector / File path |
Cemeterys layer. |
None |
RESERVOIRS |
Vector / File path |
Reservoirs layer. |
None |
SPORTS_FIELDS |
Vector / File path |
Sports fields layer. |
None |
LINEAR_STRUCTURES |
Vector / File path |
Linear structures layer (bridges, wall, fence, tunnel..). |
\(0.5m\) |
ISOLATED_STRUCTURES |
Vector / File path |
Isolated structures layer (landscape cross, bell tower..). |
\(0.5m\) |
SURFACE_STRUCTURES |
Vector / File path |
Surfaces layer. |
\(0.5m\) |
LINEAR_STRUCTURES |
Vector / File path |
Sports fields layer. |
\(0.5m\) |
ROI |
Vector / File path |
Region of interest. |
|
Outputs
Name |
Type |
Description |
ARTIFICIAL |
Vector |
Loaded Artificial layer. |