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Artificial

This algorithm allow to load Artificial elements data that fits the input Region of interest and insure that loaded data are in the same CRS than region of interest. A buffer with a distance depending on the element is aplied on the loaded layer.

Parameters

Name Type Description Buffer distance
BUILDINGS Vector / File path Buildings layer. None
PYLON Vector / File path Pylons layer. \(0.5m\)
CEMETERYS Vector / File path Cemeterys layer. None
RESERVOIRS Vector / File path Reservoirs layer. None
SPORTS_FIELDS Vector / File path Sports fields layer. None
LINEAR_STRUCTURES Vector / File path Linear structures layer (bridges, wall, fence, tunnel..). \(0.5m\)
ISOLATED_STRUCTURES Vector / File path Isolated structures layer (landscape cross, bell tower..). \(0.5m\)
SURFACE_STRUCTURES Vector / File path Surfaces layer. \(0.5m\)
LINEAR_STRUCTURES Vector / File path Sports fields layer. \(0.5m\)
ROI Vector / File path Region of interest.

Outputs

Name Type Description
ARTIFICIAL Vector Loaded Artificial layer.